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Gameplay A Robot Named Fight is a metroidvania roguelike focused on exploration and item collection. Its developed solely by one guy, Matt Bitner. The game is a love letter to retro classics such as Super Metroid, Contra, and Mega Man, but also draws inspiration from modern indie classics such as The Binding of Isaac. In A Robot Named Fight you will explore a different, procedurally-generated, labyrinth every time you play. Youll discover randomized power ups that allow you to traverse obstacles and discover new areas beneath the surface of a meat infested robot city. As you delve deeper you'll discover a rich narrative conveyed through gameplay and environmental hints. Be careful though, death is forever in this roguelike metroidvania. You will also explode a whole lot of meat beasts with your blaster arm. Story Millennia of peace have passed since the mechanical gods ascended, leaving the lower order robots to cultivate the world. But something forgotten and terrible now stirs amidst the stars. The Megabeast, a pulsating, moon-sized orb of flesh and countless eyes, mouths and reproductive organs, penetrates the stratosphere and spills forth its children unto the world. It is up to you, a lone robot, to fight this unstoppable plague of meat. You must delve beneath the surface to retrieve the lost artifacts of war-time so that you may become fight enough to face Megabeast. Should you fail, your carcass will be added to the mountains of metal already scraping the sky. KEY FEATURES Explore a procedurally-generated labyrinth with more than 4 billion unique runs. Take on over 50 menacing enemies solo or with a friend via local co-op. Discover and collect more than 60 unique items to aid you in your journey. Adapt to a different item set every run Fight your hardest or suffer permadeath Complete achievements to unlock new content. Play using your favorite controller. Use multiple save slots to avoid overwriting previous saves. Enjoy an unreasonable amount of meat!
You can find my detailed article at http://polygonien. de/2017/09/super-metroid-rogue-like-win-a-robot-named-fight-im-test/, but the conclusion and a list of the most important points can be found right here:
I have to admit that I never really... cared much for Metroid. Nevertheless, A Robot Named Fight! immediately captivated me and I believe that many a real Metroid fan could do the same. Sure, many won't get used to Permadeath and randomly arranged areas, nor to the barely existing story, but if you don't mind, you won't get rid of this clever reinterpretation of the classic Metroid concept so quickly.
fresh interpretation of the well-known Metroid concept, perfect mixture of new and old
fine retro look
uncountable items, weapons, upgrades etc. to find
failure is also rewarded because you still unlock things
free content patches even after the release
Entwickler always has an open ear for criticism and ideas
absolut fair price
somewhat more environments are likely
(Reviews might be translated for user convenience)