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Aerofly FS 2 lets you explore the world of flying in a quality never seen before. Fly a large selection of highly detailed aircraft with fully animated and interactive 3D cockpits. Aerofly FS 2 is a next generation flight simulator open for add-ons and sets a high value on realistic flight physics, highly detailed aircraft and a stunning, photo realistic scenery. World wide coverage of elevation data and aerial images is included with Aerofly FS 2. At the same time, Aerofly FS 2 features an intuitive user interface and requires virtually no training time. Take your seat in the cockpit and enjoy flying over the famous Golden Gate Bridge or visit Alcatraz Island. Learn the basics of flying at our flight school or jump right into the captains seat and land the majestic 747 at one of the busiest airports of the world.
I'm probably one of the few people who don't find the simulator so bad after a first try. Since the FS4 from Microsoft I have played all civilian flight simulators and searched for them and in my opinion the Aerofly FS 2 could really become something....
But there is still a lot of work to do - but since the game is still Early Access, I'm happy that something is still going on here. Even if the predecessor simulator of IPACS was neglected quite quickly. . . . A good selection of aircraft is available. From the obligatory Cessna 172 up to the Boeing 747 you can find some nice airplanes (also in different paintings). The models (partly taken over from the predecessor) are all very good and also the cockpits look very chic. In contrast to the previous version, some instruments are finally clickable! The engines can still not be switched on/off - which bothered me a lot with the predecessor: You have the possibility to start either on the RWY or in the final approach. A start at the parking position with the engines switched off is still missing. When I play a simulator, I want to start a flight from the gate and finish it at the gate.
Normally I play with the joystick, but since I still connected the XB1 controller, I tried it. The controller is recognized without problems and the control works butter-soft and well, I would not have thought. What's really missing is the use of ATC and AI traffic! No matter how great a flight simulator looks and plays itself, everything becomes really 'alive' only when these two elements are added. This is already well implemented in FSX - something like this is still missing here! In the long run it becomes quite monotonous! br>
Finally you can finally use Navaids in contrast to your predecessor. In the main menu you can see frequencies using the ILS map under the navigation function. I haven't tried if this works yet. VOR's can be located perfectly. By the way: Frequencies and settings like HDG etc can be adjusted via the mouse wheel in the cockpit. It took me a while to figure that out. The autopilot also works properly.
What is very criticized here is the terrain: Around the airports the surroundings look really very chic - after a few miles however the textures suddenly change from HighRes to LowRes (
Distant Worlds: Universe