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Fast Travel Games
Travel to the shattered future of Apex Construct, where merciless robots prowl the world as a result of mankind’s reckless experiments. As these synthetic creatures seek to dominate their new hunting grounds, you must use both your wits and combat skills to survive. In this atmospheric first-person Action/Adventure game, built exclusively for VR, the fate of mankind rests on you – the last human alive. EXPLORE A WORLD RIPPED APART Step into a beautiful yet perilous post-apocalyptic setting, where two powerful AIs are locked in a drawn-out conflict. As the only living human, you will uncover its many secret areas and solve intriguing puzzles to gradually realize what led to the extinction of almost all organic life MASTER A FLUID BOW & SHIELD COMBINATION Use a flexible weapons system with unparalleled precision to engage a wide array of artificial lifeforms created by a mysterious entity called Mothr DELVE INTO A LASTING EXPERIENCE Replay any mission from your customizable home base to uncover paths still hidden, spend acquired resources to upgrade your weapons and equipment, and display your hard-earned achievements for fellow adventurers Apex Construct can be played using seamless teleportation movement, or full locomotion including direct movement with smooth turning.
Apex Construct takes us into a futuristic world where robots have taken over. (tested with HTC Vive)
I would call it a shooter with puzzle elements. Equipped with a bow we explore the surroundings on behalf of 'Father', solve puzzles and hunt for 'Mother'.... She's got all kinds of robot opponents on our backs. This is how we, as the last survivors of humanity, live our lives. Graphically, the game is quite appealing, the world seems harmonious and from a single source. The soundtrack is also well done. Besides the main task we can find hidden secrets, spice up our arrows, buy healing potions and also repeat maps to collect overlooked things. The control works via teleport as well as free movement. Unfortunately, you can tell that the game was designed for the Playstation. For the 'free movement' we press the touchpad backwards and run in controller direction, additionally we can turn with the other touchpad. . . In my opinion, this is completely superfluous at Roomscale. The input at terminals is not ideal either, we type in letter by letter with our finger, which is annoying in the long run. Also 'jump' hands on doors and drawers when gripping, somewhat disturbing. The bow and the inventory work perfectly for this. By pressing the trigger we spawn a shield to fend off enemy projectiles, a quick click on the menu button opens the inventory to drop a potion or change the arrows. Despite the slight shortcomings in the controls, the game made a well thought-out impression and ran excellently. The whole world looks very coherent and invites you to stay and have a look around, the story is interesting and the handling of the weapon works very well. I also had no tracking problems or game crashes. One of the better VR games for me and worth a look.
Ziffiu00b4s Games tips as curator: http://store. steampowered. com/curator/5837414/
(Reviews might be translated for user convenience)