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When you hear a flash of a human voice on the radio, your hopes and beliefs are confirmed - there are still survivors out in the blistering heat of the post apocalyptic Grand Canyon state! Arizona Sunshine poses a two-fold battle for survival in a VR zombie apocalypse in which players need to navigate both the hordes of zombies coming for their brains and the scorching heat in their desperate search for human contact. Arizona Sunshine is a VR shooter built and optimized for room-scale VR from the ground up. Step into the midst of a zombie apocalypse as if you were really there, and defend yourself against enemies close enough to touch. A custom-built physical animation system makes striking your undead enemies more thrilling and satisfying than ever before.
Arizona Sunshine is one of the larger (and more expensive) VR games. It does many things right and a few things wrong. Overall a clear recommendation in both the MP and the SP. br>
Graphically, AS is one of the best VR games so far, the hot and... scorching Arizona sun and the oppressive heat are very well captured. The zombies look good and move well animated. The sound comes across well and crisp, the voice of the own character with its ironic sayings fits also very well and does not take the whole too seriously, which provides for a really beautiful mood. The immersion is accordingly very high. The shooting works quite well overall, but not completely perfect. Sometimes a Zimbie stands right in front of you and you just can't meet him. Even at a distance it is sometimes such a thing, but for the most part everything is OK. br>
The campaign, which can be played in a single player as well as in a team, consists of short but very straightforward levels, which make up a VR session very well until a short break is needed. In the levels there are always interactions to loosen up the game a bit, so you can open vehicles to search for ammunition, turn a crank here or handle a torch there. This is not too much and the variation within the interaction possible with VR is very limited, but it loosens up a bit. The levels were sufficiently different to remain interesting at all times. Unfortunately, some potential is also given away in one or the other place, one often thinks 'oh here it would have been great if one had made even more out of it'. The movement is done by teleport and you are shown where your own play area will be located at the target, so that you can plan to move in it, which is very exemplary. You should never have anything to do with motion sickness here. The multiplayer where you can play with up to 4 players against hordes of zombies also makes a lot of fun. br>
AZ is one of the most beautiful VR games, it's a bit expensive when you look at the relatively short campaign but it's a lot of fun especially in co-op or multiplayer. Since it actually has no shock moments and a very user-friendly control, it is especially suitable for VR beginners. br>
Slightly negative at the moment is the long loading time, which should already be accelerated by the manufacturer with a future patch.
(Reviews might be translated for user convenience)