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System Era Softworks
Astroneer is being assembled by a small Seattle, WA based team led by veteran developers who have garnered experience at the likes of 343 Industries, Disney, Valve, and Ubisoft. Extremely passionate about space exploration and science based learning, System Era wants Astroneer to be a way for people young and old to discover the wonders of space.
Update after 18 hours: Tethering works much better now and I have landed on the exotic planet. Now you have to completely rethink and use a new strategy for building the base and use the resources in a different way. Now I finally found some money,...
but then I got lost in the rover. Probably I will build a second base here to find back to the first one with a new shuttle. When the planets in the sky make their orbits, wow does it look great. . . . . .
. . . . just look for some mixtures, then I really go to sleep. . . . D
I got it 2 seconds after the sales start and installed it. The first impression was great. very relaxed mining on the planet's surface, the planet is pleasantly clear and nearby there are already crashed rocket stages of a spaceship that need to be explored. but not so fast, you first have to build up an infrastructure to get there with enough oxygen. Later you can certainly start a rocket to fly to the next planets. I really like the look, they learned from earlier exploration and mining games.
. . . some more game hours. . . . . . . With tether (building electricity and air networks) you should be careful not to build too large networks. Otherwise the system is overloaded. Simply separate certain network sections by separating the pylons and leaving the game once and loading the score again. so, the game remains smoother.
And you can build several bases. The function to move or delete buildings must be installed soon. It's annoying when the spaceship spins into another building. I have already visited the other planets, it is really fundI5-4670K
(Reviews might be translated for user convenience)