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Battlestation: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander given the task to venture out into enemy territories, far away from home to unknown galaxies, never knowing what you will face as you jump out from hyperspace. In Battlestation: Harbinger you will have to make decisions regarding your fleet and equipment, face surprising elements, and battle fiercely for survival as you defend humanity. Strategy, tactics, and resource management are the core of Battlestation : Harbinger. Plan your ships offenses and defenses. Fortify your ships against enemy weapons, and wield them wisely. Lure your enemies into traps, or distract your foes with distress beacons. Battlestation: Harbinger has been praised by the press and gamers, creating a solid community for the game.
A gem of strategic tactical spaceship scrapping and worth every cent. At the beginning the player chooses one of the unlocked ships and arm it as far as possible with the little money available (scrap metal). The weapons cover a very wide field and...
leave nothing to be desired. From the anti-missile gun, over the hunter, up to the death ray, everything is actually included. New and better weapons are available as loot from defeated ships or can be bought at stations. All weapons can be improved in three to six categories, whereby the loot weapons usually have better initial values. During the course of the game, two more ships can be added to the fleet. A large part of the game time goes on for the optimization of the armament, here it depends above all on the correct mixture, because if the flagship is destroyed then that's it. At this point you can quickly get lost in the jumble of numbers, since a comparison of the weapons does not take place automatically. Neglecting protection against enemy missiles and hunters can then lead to defeat as well as too few long-range weapons. Especially at the higher levels of difficulty you have to consider exactly where an attack is promising. Anyone who does not plan for regions with black holes, meteorites and plasma nebulae will soon be in the scrap heap. The fights themselves are graphically pretty but tactically a bit undemanding. It is possible to set targets but, in the end, everything fires automatically. The big ships can be steered in combat but are often extremely slow. The most important button in critical situations is the one for retreating as soon as the jump drive has charged up (you really start to sweat!). Despite the overall fun game principle, the game has its weaknesses. The individual games repeat themselves very strongly, after two runs you have actually seen all the opponents. The beginning and the final fight are very difficult, in between there is a lot of cannon fodder. The level system is very easy to use, as you just have to get yourself killed a few times at the highest level of difficulty to climb the ladder.
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