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Tiger and Squid
Beyond Eyes is a modern fairy tale about finding courage and friendship as you carefully guide young Rae on a life changing journey, uncovering an incredible world, step by step. Blinded as a young child, and reluctant to leave the protection of her family home, Rae's world is once more shattered as Nani, her pet cat, goes missing. Summoning up all the courage she can muster, Rae learns to face her fears and ventures out into the world, to find her best friend.
Beyond Eyes' is about the blind 10-year-old Rae, who becomes friends with a cat (Nani) in her loneliness, but one day she doesn't come to visit and seems to have disappeared. So, Rae sets off on an adventurous search for Nani. From now on the player...
controls Rae through 6 chapters, which can be created in about 3-4 hours. Since Rae is blind, the environment is not fully visible at first. Everything outside their perception appears in bright white light. Only when you walk around, objects, walls, trees, bushes, etc. appear. (in strategy games one speaks here of the fog of war). Slowly the chapters unfold. There is not much to do except to control Rae through the levels. This is not always barrier-free, so you have to bring a ball back to a girl or feed a seagull with bread. The game scores with other things like the graphics and the touching story. br>
The art design is reminiscent of watercolor paintings; the levels are really pretty to look at. Since what is perceived also remains visible, the end result is an overall picture. It also shows that the chapters are not too big. They don't have to be and that would be a hindrance here in the game, because Rae only moves at walking pace and everything takes a bit longer. At the beginning of the game this is a change. In a time of miserable agitation and deadline pressure, such an extremely slow game is an exception. If you would wish Rae a turbo mode at the beginning, the game would bring you down pretty fast. You slow down. What happens is that there are no dangers in the game. There are threats (e. g. a barking dog), whereupon the colors darken and the music seems more threatening, but none of this can really harm Rae. But we don't want that either. After less than 4 hours Rae found out why Nani didn't come anymore. This resolution is the final point in this unusual game that I think you should have played. One more note: The game is also a memento of the parents of Sherida Halatoe, the developer of 'Beyond Eyes'. Her parents were called Ray and Nani, from which the names of girls and cats are derived. When you know that, you see the game from a different angle. Well done, Sherida!
(Reviews might be translated for user convenience)