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Endless Loop Studios
In Blueprint Tycoon you are tasked with running a settlement by gathering raw materials and crafting them into complex goods to be supplied to your contractor for a profit. Create your own Blueprints for each Crafter/Harvester using multiple Workers with a multitude of Tools and try to create the most productive Blueprints. Profit margins are razor thin so you must focus on ensuring peak efficiency at every point of your supply chain, if something breaks you must be swift in managing your cash flow before your treasury runs out and you face the wrath of unpaid Workers!
A nice game for little money! One could also say - a little nasty - Blueprint Tycoon is a kind of 'ANNO for the poor'. But I mean that in an absolutely positive sense! I liked this game principle - building a functioning economy on islands with different...
resources - since the first edition of this classic. But the whole thing gets too complex for me in the course of the game, I really want to relax while playing - and I never liked the military aspect anyway. And Blueprint Tycoon fits right in here: Micromanagement without fights. In my opinion, the title is more confusing than appropriate, as it is mainly about building functioning production chains, doing some research and setting up a balanced economic system. The blueprints that give the title exist - every producing building needs them - and they can also be 'reworked'. But the 'plans' that already exist in the game actually work very well - otherwise the flow of the game would be disturbed too much. So their change is actually quite secondary, which is a bit unfortunate and the game costs a lot of potential. On the other hand, due to the rather strange way these blueprints are 'programmed', to say the least: ''Better that! ''
Graphically, the game is very simple - Minecraft says hello - but certainly serves its purpose. (And who likes the color blue, will love it. . . ) The music could probably best be described as 'child-friendly': Nice but a bit annoying soon. Also the scope of the game (at the moment) with six scenarios is a bit modest. But there is an editor with which you can create your own scenarios and swap them with other players. I would wish for another 'sandbox mode', where randomly generated islands would increase the replayability enormously - who knows, maybe it will come. However, I personally find the just under 3€ very well invested and can recommend the purchase - basic English knowledge presupposed, since the game is completely in this language.
(Reviews might be translated for user convenience)