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More speed. More destruction. More fun than ever before! The most action-loaded arcade racer is back on Steam in a fully overhauled edition! Created by the original developers of the 2006 PC racing game Crashday, we proudly present the games official re-release version: Crashday: Redline Edition! Crashday: Redline Edition is the multiplayer arcade racer with near limitless possibilities! Race. Wreck. Shoot. Smash. Seven game modes. Battle online and offline. On roads and in arenas. Design and share your own tracks. Enjoy user-made mods, circuits and cars from Steam Workshop. Play the game the way you like. Today there are no rules.
What did I have mixed childhood memories (more like youth but EGAL) with the game and yet I longed for a digital release of this game. Just to play it again sometime. There was the news that the game should be released in a slightly reworked (but not...
remastered) version, with even working multiplayer, really pleasing. But the waiting time itself was a bit long. But was it worth it in the end? And is it worth the money?br><
Retroperspectively: Nope. br>I see for the first time how little racing game even the game really is. Feel 3 real race tracks in Career Mode. The rest of the 26 events are other game modes like stunt, derby (where you have weapons) and other Krams. You'll be through in less than 2 hours of pure playing time.
Somehow it's worth it for those who know it from back then. A closer look at the story prepares you for the multiplayer and its different game modes, all of which are still slightly modifiable, so that the long-play fun is really long at least there! That's why so many bugs have been erased. The game doesn't crash every 20 minutes - even in 4 hours I had only one 'error message' - which I didn't even see but still had to press Enter. OK. Smaller bugs like clipping shadows of the vehicles through higher levels are still present. And the level of detail in the distance is also more likely eh. But hey, the game was released in 2006 and only the most important things have been polished up here. And I think that's very important. You just left the core of the game without thinking 'Ey, but I don't know it from before. This has gotten a lot worse now'.
Ach yes and for friends of map editors, this one is very easy to use. You certainly have a lot of work to do when creativity still works out well. br>
The developers have done a solid job and deserve a kiss on the forehead.
(Reviews might be translated for user convenience)