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A hyper-realistic simulation with 80 physic puzzles awaits! Did you ever wonder what a leaping-laser-mouse-bomb would look like? Or better yet: what its capable of? Then be ready for your very own ultimate playground with possibilities you didnt know you could imagine. Use physical systems to your advantage, no matter if it’s electricity, explosions, lasers, lightning, or wind. By tinkering with chips you can delve into even deeper detail and provide objects with individual properties. Nothing is impossible. If you dont like that wooden plank, take your pick from different materials like metal or stone and change the size, rotation and color. It is, after all, your own machine... Additionally, we invite you to use Steam Workshop to gain access to a possibly infinite supply of puzzles and machines to implement into your game. And when you build your ultimate machine, you can share it with the whole world with a single click.
I am a big fan of the series and have played the predecessors with great pleasure. But I am missing some things in the current part or are different, which the predecessors did better:
- no adjustable time switches
- no steam engines
-... no fixed grid for positioning
- no bonus point system if parts were omitted
--> Here was particularly attractive with the predecessor that there was always a solution, with which quite a lot of parts remained. The objects had to be used very 'unconventionally' for this purpose. This challenge is simply missing.
- the professor
- objects not rotatable/mirrorable
Although there is also much positive about the game:
+ the scenery is very affectionately implemented and has many details that also make you smile
+ the look I like super
++ the introduction is just
I'm happy to recommend the game, because it's still fun - it's just a little less complex than its predecessors.
(Reviews might be translated for user convenience)