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Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!
This game wants to kill you. Don't be fooled by the cute facade in the old retro Disney look. Behind those masks is a nasty killer who has a hundred ways to massacre you.
Fun aside: Cuphead is practically exactly what you would expect... from a contra in modern times. It is a side scrolling action platformer with an extremely high level of difficulty, little life, but at least infinite continuums. Who grew up in times of 8-bit, 16-bit and already at that time through the Mega Mans and Castlevanias and Ninja Gaidens sniffed, knows exactly, on what he must prepare himself here. The crucial thing about all these games, however, is whether it is frustrating to frustrate or whether it teaches the player something with every failure so that he gets better. Cuphead belongs to the good kind of tough game - it teaches, it demands, but you never get the feeling after a sudden death that you couldn't have prevented it. You're motivated to try again and keep going. The gameplay itself is really smooth and goes well from the hand, is pleasantly simple, so you don't have to do any crazy acrobatics on the gamepad. What surprised me is that many levels are pure boss fights. I thought Cuphead would be a platformer like Mega Man - Stage, Boss fight, next. Instead, the levels often start with the boss. By the way, what have you developers been smoking? Sensationally incredibly simple. If you fight against angry carrots, flying sultans, angry chocolate bars and the like, which finally turn into an aggressive crescent, then you really know what's baked - probably the designers. I mean that very positively, by the way. You never know what's coming next. Whether it makes sense or not doesn't matter - it looks as original as Disney and Co. from primeval times. For me, Cuphead really isn't a mass-compatible game. The difficulty level is not really a purchase reason in my opinion. Difficulty is not a sign of quality. Nevertheless, the game - similar to Shovel Knight, for example - gives me a comfortably warm, nostalgic feeling from old times, where you sat on your knees in front of the CRT screen when you were much too young and stupid to notice the difficulty. If you like retrogamers of this category, here is another very good example. Enough has been said about the optics. In motion, the game looks sensational.
I would love to make a general buy recommendation, but that simply is not possible. The game is frustrating and if you are not motivated by game deaths, but prefer the urge to throw the controller, you should get yourself generously stocked up with it beforehand. The game gets serious from the first level on.
(Reviews might be translated for user convenience)