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Survive the zombie apocalypse with turn-based combat and permanent death! Manage survivors, go on dangerous scavenging runs, build alliances, craft equipment, make difficult story-influencing decisions, defend your camp against undead hordes and experience non-linear rogue-lite elements. An innovative Indie Survival-RPG! HOW LONG WILL YOU SURVIVE? Just after the zombie outbreak you were fortunate enough to join a group of survivors and hole up in their camp. But that doesnt set you out of danger! Food supplies are running low, injured survivors must be tended to and materials need to be scavenged to keep the camp intact. The zombie threat increases steadily and gangs of hostile survivors keep you on the defensive. "FINAL FANTASY"-STYLE TURN-BASED COMBAT WITH PERMANENT DEATH Every survivor should be protected because youll need all hands on deck to defend against the dangers of the apocalypse. Scavenge supplies in zombie-infested areas, craft survival gear and buy and sell equipment to keep yourself and your camp members alive long enough to learn the skills necessary for long-term survival. The combat system has its roots in classic role-playing games. You can fight strategically, learn to utilize various weapon types and use a range of bombs or traps. ROGUE-LITE ELEMENTS Should you fail to survive the apocalypse, you can purchase upgrades with medals earned in previous playthroughs to give your new character an edge to start with. Unlocked pre-apocalypse professions of your character allow you to specialize in various jobs. Each new playthrough offers different random missions and survivors to meet. NON-LINEAR STORY WITH SIX DIFFERENT ENDINGS A praised feature of Dead Age is its non-linear story with real in-game consequences. Decisions you make in conflict situations affect the storys future. You can choose to be a hero and save more survivors, or let them die to stock up on supplies. You can build romance relationships with other survivors or start rivalries that may have disastrous chain reactions. Daily events offer new dangers and situations in which you must make choices that affect the survival chances of your camp. Live long enough, and youll have a chance to unlock one of the games six possible endings.
Pleasantly relaxed for a zombie survival game. And still full of thrills. I find the menu navigation a little uncomfortable. I still have no idea if you can share muni stacks and if so, how damn. . . my combination attempts didn't work. At first the...
fights felt like more of an annoying clickwork, but with increasing level of the characters the complexity increases and with it also the decisions how to make. This increases the tension in the fights. Still, shortcuts for the skills would be a nice thing. Compared to other zombie games with Perma-Death I find very pleasant that the frustration factor is not so extreme. You don't immediately get the feeling that all playing time would have been in vain because you made the wrong decision. I find it annoying that you can never leave the main character in the camp. . . or you can, but then you can't go out again. This is probably necessary for the level of difficulty and/or the increase in the usefulness of Medi-Kits, but as a gamer you see immediately: ''Here would be potential to make better use of my resources. Leave injured in camp, take fit for exploration. Oh u2665u2665u2665u2665u2665, I can't leave THE injured here or I have to stay completely in the camp. . . well, then he just swallows the medicine *grml grml*'
All in all so far a game that I quite like. How good, I can't say yet in all depth, I haven't played long enough (in the learning phase most games are somehow interesting. . . the question is always: Is it still interesting when I have fully understood how it works?)
(Reviews might be translated for user convenience)