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Be clever, be quick – and show no mercy. Beyond the veil of this world, there is a chain of strongholds that were once built to keep the horrors of the void at bay. And now the monsters are returning from the depths to conquer and kill: only you can stop the monsters before they break through to the everyday world. Choose your hero and defend the silent forts: use, rebuild and improve those ancient traps and magical machines. Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood.
Deathtrap combines tower defense and action RPG with the Grimdark atmosphere of Van Helsing and the Souls series in an entertaining way. Who likes this mixture, may access without hesitation, I recommend sceptics to wait for a discount action, because...
the game is quite short and offers from a certain point only probably in the multiplayer mode (Coop or Versus) sufficient material for long-term motivation. The entry into the game is quickly found and does not differ significantly from similar games. Monsters come in waves on fixed paths and want to be prevented from reaching a portal at the end. So far, so familiar. Although not innovative from the basic principle, Deathtrap differs by its character development. The three selectable classes (Mercenary, Marksman, Sorceress) differ with a quite extensive talent tree, which can be expanded and developed in the course of the game. Passive and active abilities can be combined and the monsters can be turned off in addition to the traps. The cloud is the RNG items in the style of well-known action RPGs, which are dropped by monsters and bosses and with which the character can be improved additionally. Paired with a simple crafting system there are a lot of possibilities to customize your own character over 100 levels. The traps are numerous and can also be improved in several steps. This provides enough room for specialization and different playing styles, whereby the different types of damage must be evenly distributed in order to be able to react to all types of opponents and resistances.
Deathtrap plays fluently and catchy, the control with mouse and keyboard is precise and goes well by the hand, the control with controller is possible. However, the execution of the abilities and fights sometimes seems a little insubstantial despite considerable effects and good sound conversion. The soundtrack, on the other hand, is atmospheric and full of atmosphere, the fights get underway, the rhythm increases and the bloody slaughter is accompanied by a good bass.
coordinated in cooperative multiplayer is certainly the biggest long-term motivation to get out of Deathtrap, in single player is unfortunately over after 13 very atmospheric levels. Then all that remains is to replay the same levels with a higher level of difficulty, which can be adjusted later, and to meet challenges. If you don't mind Grind, you'll enjoy it, if it gets too monotonous, you should concentrate on the multiplayer mode.
The currently requested 19, 99€ is worth the game in any case, who is only looking for a cooperative tower defense game without orcs and goblins, should wait for a special price if necessary.
(Reviews might be translated for user convenience)