DOOM VFR is the first VR title that radiates AAA quality through and through. The graphics look fantastic and almost always runs super fluid on a GTX1080 with i7-6700 (all settings on high or textures on ultra). I am really enthusiastic about the atmosphere,...
which is built up by the good animations, skilful light effects, partly loving (arcade machine) / partly bloody (corpse parts) details and hidden secrets. It's surprising that in a Doom game I'd rather play the discoverer than just be out for a monster slaughter, but the scenes just invite you to do so.
The game control requires a certain training time. The angle of the weapon is unusual, the sprint movement sometimes inaccurate and teleportation requires some skill. Older students or calcified brains may have a little problem with it and then scream out loud in the forums for some old-fashioned way of getting around, as they find themselves unable to learn a new game mechanics. Thank God that was not the case with me. I just took 5 minutes in the training room to learn the basic principles.
That's probably one reason why I'm not blubbering here, but can definitely recommend this game. Once you get the hang of it, the game is not only a lot of fun, but you also realize that the peculiarities of the controls make a whole new gaming experience possible!
After the second boss fight I understand the complaints better. Sprinting is useless and you always have to use teleportation. The level of difficulty is enormous. You have to master all aspects of combat well and be very tactical. At medium difficulty I had to pay a few lessons for a few attempts. Then all of a sudden I had it and it wasn't that hard. Interesting that such a supposed arcade game requires such complex learning processes. . . Kudos!
(Reviews might be translated for user convenience)