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When twilight fades. Where darkness reigns. DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone and an SLR camera, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate. Help her overcome the challenges that will stand before her. Survive the Dread!
Dread Out' is an Asian third-person horror game. One teacher and five students get into strange, frightening events. We'll play Linda, one of the girls. Our companions have disappeared. The world seems strangely deserted. Ghosts appear, which astonishingly...
can only be seen on the display of our mobile phone. And they're attacking us. . . br>
'Dread Out' is an exploration game. In abandoned buildings we are looking for newspaper clippings, magic rings or keys.
'Dread Out' is also a kind of shooter. We do not have a classic weapon, only our mobile phone, or later a digital camera. If the opponents are at the right distance from our recording device, the display flickers and if we take a picture at that moment, the opponents are destroyed or at least briefly fended off. br>
'Dread Out' is also a horror game. The world is mysteriously strange, surprises and twists are numerous. You can never feel safe. The story seems confused and cryptic. However, much remains difficult to decipher, since many Indonesian contexts have been taken as a basis. Nevertheless, the story has something, and even if the characters like to react in an illogical way, one still likes to be taken along. The atmosphere, carried by a strong soundtrack, a good choice of colors and frightening sceneries is just right. Most opponents are unique and special. Our countermeasures, on the other hand, are almost the same. br>
The game has technical problems. The control works in free areas, but in tight spaces it starts to become inaccurate, which in turn causes the camera to go mad. Fights indoors become a task of patience. The engine is also not immune to micro jolts, some of which seem to be overwhelmed. Glitches are not uncommon. The game is not really long with its two files and a little history. You can be through in about four hours. The game is unnecessarily lengthened by the sometimes difficult to control fight and the strange puzzle structure. At one point, for example, the right action cannot be done at all. You press a button and you die. But you have to come up with that first, when you are hanging in the claw of a 10-meter monster. Great atmosphere, funny horrible story, excellent opponent characters, strong situations but still weak control and technical problems.
(Reviews might be translated for user convenience)