Better than Dungeons 2, because the weak points were really eradicated. The new menu takes getting used to, but is still more effective. You can now have all 3 factions in the dungeon and no longer need to specialize. That's nice, but unfortunately...
the dungeon no longer looks different and the special requirements of the factions are now obsolete. Too bad! That was more tactical than that. It also takes some getting used to the fact that boxes are built and then further researched and then processed. You have to change tactics. But at least that's what the brats can do. Thus no goblins are missing during the fight and the box construction is not constantly interrupted, because snodders have no needs. That makes the dungeon more fluid. Research now takes place centrally via the menu and no longer in the individual rooms. This saves a lot of time and funny animations are lost. But research is now much clearer. Very cool is the possibility to lock up and take over heroes. This gives you (in the best case) the strengths of your opponent for your own troops. Very practical! Humor is - as always - abundant. Monty Arnold is in a good mood again, which contributes considerably to the atmosphere. The allusions to all kinds of games, movies, series and universes are on a high level, which is very pleasing. It is very worth reading in the almanac, because not only a lot is explained there, but also a lot of humor is hidden. Whoever didn't like it in Dungeons 2 won't like it here either. Tip: Can be easily switched off. I don't regret buying it for a minute. I like it very much.
(Reviews might be translated for user convenience)