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Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon's ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.
This is a really funny game. It is indeed a love child of Binding of Isaac and Nuclear Throne, but that doesn't mean it's in her shadow. The crazy rifles and the super high number of rifles are fun to play and synergize with each other, the...
environment and a bunch of passive objects you can find. The soils are larger than in Isaac, but the warp system makes exploration fast and effective. Aesthetically speaking, it's really well done. The lighting system itself distinguishes it from your usual entry in this genre, the big factor that makes me love this game, however, are the animations, be it the lovely companion corgi, the unique reloading animations or how cute and or scary enemies look: You can see how much love and detail is in this one. The same attention to detail also applies to the many references to films, other video games and the like. The soundtrack is also simply brilliant, cheerful and fits in well with the gameplay. The weapons have different sounds, so that a cool looking laser weapon not only looks good, but also sounds damn powerful. Inverted tables, the falling papers, the little Corgi, all this has matching sound effects that round off the charm of this game. It is also possible to recognize enemies by their sound before you can actually see them, which is especially useful in large rooms.
Gameplay itself is fantastic. Somewhere between Isaac and Nuclear, both in terms of movement and difficulty. The controls are super fluid, and when you get hit, it's always because you screwed up. Lenient Dodge Rolls and Invincibility Frames make this game a little easier than pure Bullet Hell games, but it's still a challenging but fair game. Health is rare, so don't be afraid to use these useful blanks. Ammunition seems pretty rare, but you will get through most of the time, so feel free to test your latest addition to your weapon list against the hordes of enemies who all have unique and learnable patterns. There are fewer bosses out there in Isaac, but each one of them is well crafted and has a number of different patterns, these monsters are no push-overs that make them feel more epic and rewarding. Speaking of rewards, you get extra health if you beat these bosses without getting hit. There are also tons of items to unlock, so almost every run will progress you towards more of these crazy things that you can use to melt your bullet-shaped enemies.
>>To sum, I generally recommend this game for all. If you are a fan of The Binding the Isaac and/or Nuclear Throne, then this is a must. So far, my favorite game from 2016 by far (Pun absolutely intended).
(Reviews might be translated for user convenience)