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Fictorum

About Fictorum

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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping. A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization. In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our spellcasting and shaping system grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic, and can be changed to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several clustered targets. Shaping makes spellcasting tactical and satisfying; an experience more about tailoring your magical arsenal to effectively, efficiently, and enthusiastically destroy every obstacle. Yet, challenge is abundant—the wizard must bring down a sprawling empire by himself. Your journey across the randomly-generated world map features locations chock full of enemies and structures to destroy. "Centuries ago, rival Magical Orders struggled for supremacy and control over the realm. Magicians within an Order would study for most of their lifetime to master a single school of magic. After decades of combat on the battlefield and in the great courts, a clear power emerged; The Fictorum, born with the talent to master all offensive schools of magic. Threatened by their supremacy, the Orders banded together to overcome the Fictorum. Battered by overwhelming numbers, the Fictorum dwindled and were nearly defeated until... The Great Cataclysm: an elite of the Fictorum order used his powers to envelop the planet in shadow; a simple mist with the capability to corrupt and destroy all it touches. Millions died as a result and, though his efforts were effective, humanity endured—at the highest points of the world where the mist cannot reach. The surviving group of Magical Orders, now calling themselves the Inquisition, worked together to hunt down the remaining Fictorum to prevent this incredible power from ever being used again. They built magical nexuses in the dormant ley-line network spreading across the planet, providing survivors transport between the mountaintops. Utilizing theses nexuses, humanity built settlements and eventually entire civilizations perched on the crown of the world. All the while, the Inquisition remained vigilant for traces of the Fictorum. You and a handful of others are the last of the surviving line of Fictorum. Without the lust for destruction some of your predecessors possessed, you have spent all of your life studying with your Order on the deadly outskirts of the ley-line network, where the Inquisition dare not tread. Your studies have passed without much incident until recently; storms with surges of the mist have been occurring more and more frequently, bringing with it terrible, twisted creatures that challenge even your own considerable powers. As the frequency of these storms increased, you and the others of your order abandoned your home in search of safety and, after a time, were captured by the Inquisition. Though your Elders explained that they meant no harm and pleaded to be taken to the Grand Inquisitor to explain the new threats of the storms, they were executed by the army sent to dispatch you. Helpless, you were forced to watch as your friends, colleagues, and family were slaughtered before you. As the last Fictorum awaiting execution, those that found you thought it a fitting end to force you to walk into the corruption that the First had caused. Stretching the limits of your power, you have survived, but your body has been warped with corruption. Though previously young, you have aged decades. Your mind flickers with the horrors you saw above and within the depths of the mist. The Inquisition is responsible for what happened to you and your Order, and, since they will not listen, they will burn for what they have done."

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