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Firewatch is a single-player first-person mystery set in the Wyoming wilderness. The year is 1989. You are a man named Henry who has retreated from his messy life to work as afire lookout in the Wyoming wilderness. Perched high atop a mountain, it's your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—your only contact with the world youve left behind. But when something strange draws you out of your lookout tower and into the world, you'll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
Incredibly captivating! Firewatch has these narrative qualities of Telltale Games or an exceptional title like Life Is Strange. This means: dynamic story sheets, excellent speakers and dialogue scripts and an extremely immersive story. The biggest resemblance...
is actually that to Life is Strange. Pacing is another big plus in this game: from meditative walks in Wyoming's deserted mountains and valleys to a perceived suit of narrative speed by the constant dialogue partner on the walkie talkie -- in reality, the game does not require any quick reactions from the player and thus stands out pleasantly from 98 percent of video games. Only the timers taken from Telltale Games in the dialog selection create very little time pressure. And this makes sense here as well as there. I also have to mention the look of the game: this is now not the latest Cry or Frostbyte engine, but the good old Unity, but with a very effective lighting model and variable wind speeds, which uses time of day changes and staged lighting scenes quite discreetly and subtly to create a constantly refreshing and never boring look, which transports the story wonderfully. Plus, the sound of the game complements itself with multi-layered and realistic ambient sounds and a carpet of natural sounds from the wild. The protagonists of the game are middle-aged and the recommendation goes clearly to adults, because the conflicts and life experiences and generally the themes in the characters are of adult nature and serious themes were not omitted, but even centrally integrated into the characters. br>
The figures will probably only be completely 'understood' by 25-35-year-olds. But this should not stop sensitive and attentive 18-year-olds from playing: they can simply get to know and play figures here that are a little older than they are. Whoever can get involved in this kind of game will be rewarded with an experience unique in this genre and will immediately wish for a continuation (or start a replay to find out how the relationship with Delilah could develop differently than the first time). My unrestricted recommendation for this indie hit
(Reviews might be translated for user convenience)