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Gaming Minds Studios
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It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire. Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
Besides all the criticisms that I think have been caused by a reading disability or simple laziness, I can say the game is a good one. Why reading difficulties? Br>
-Why you have said from the beginning you want to combine strategy and economy... but do without any micromanagement or keep it more than very minimal. Now that's what they've done. . .
-Man trains troops and tells them where to go. . . the battles run automatically, NEIIIIIIIIIIN THAT IS NO TOTAL WAS who wants functions alu00e1 fire advance, square form, wedge formation for caves. . . . . . No, I'm sorry, the game won't offer you any of that! The diplomacy is simply knitted, it is a very corrupt world, smearing here, smearing there and already running. What I have to criticize is the fact with the Hagia Sophia, I very much hope that the half moon will still be changed. The path finding of the units is sometimes a little. . . Joa curious. Ships drown optically when translating. In my opinion, resource deposits have shot into the world. . . I start with Scandinavia and can produce wine? So, I doubt that Scandinavia is a particularly good wine-growing area.
ABER. . . On the other hand, it is unfortunately understandable due to the possibilities, dealers there are as many as one has cities, that means they are limited, that means again that if I want to import wine from Spain the dealer is a whole while way, that is then indeed realistic, since I cannot run with my scouts at the beginning until Spain/Italy there must be possibilities that I come at goods without first on'm hose to stand. Consolation here is that the amount of these resources is, thank God, not much, but unfortunately sufficient. A deduction due to inefficient cultivation area would be desirable.
These are things that would be done with a small patch
(Reviews might be translated for user convenience)