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Rate this Game
Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.
Heavy Bullets' is a first-person roguelike shooter. br>
The world is different, stylish, colored-neon, with flat textures. We only got one gun in our hands, and it only has six shots. Enemy beasts attack us on sight, turrets shoot at us and hit... us precisely if we don't avoid them. But how are we supposed to survive with only six bullets? It's simple: by picking up our bullets again. Because we have heavy bullets, bullets that just fall apart after they hit something. In addition, we can carry a special weapon, a dagger for close combat or a bomb to throw. However, we can only carry one special weapon. Or a power-up, a faster movement for example. br>
Violved opponents leave a few coins to buy health at machines or more cartridges or special weapons or power-ups. But we can also deposit the money, then we have something for the next run. Because if we die, we can start all over again. All over again. Without us keeping any improvements. Only our money is still withdrawable from our account. The eight levels of the game are regenerated on each run. Although we only ever meet simple opponents in the first level, the arrangement of the rooms and the positioning of the opponents is new every time. And the opponents may not have many variants, but they are quite demanding. It is often advisable to proceed carefully. In general, the game has a considerable degree of difficulty, which can sometimes lead to frustrations, especially if you have to start from scratch again and again. It’s still fun, because the game works mechanically well and directly, has a clear and skillful style and even the sounds and music fit into the stylistic concept. Nevertheless, you won't gamble the game forever, but it is too varied and often too luck-based due to the random level generation. However, it is always useful for a run in between.
(Reviews might be translated for user convenience)