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Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
I don't know what the developers were drinking, but that was definitely a pretty good investment. General:
In the game the player takes control of a whole series of characters with different strengths and weaknesses with which he at times... VERY brutally beats, shoots or saws his way through the levels. The story can be completely suppressed and, in my opinion, can only be described as u201evöllig durchu201c, but gives (mostly) quite reasons why one now already again massively sevens opponents. The player dies after a hit before he has to restart the level. On this u201eGimmicku201c the game is completely built u2013 it is enough too. Close your eyes, brain out and through.
- The game tries an 80s style and masters it without annoying.
- The player visually retains control at all times. The camera steers well and is easy to move. The control is quickly understood and mastered. Direct control. - The player is free to move fast or slow, but it is FURTHER satisfying to shoot through the levels.
- The difficulty is well chosen, if you find yourself in a corner without ammunition, you are usually to blame yourself.
- The sound gives satisfying and clear feedback, it is recommended to turn down the music a little bit. Barely bugs. Low PC requirements. Very good feeling after finishing a challenging area
- The levels are often not very nice, but basically acceptable. The game is good length. (Little note here, on this account I have only played for 8 hours, you just have to trust me with my other expertise. )
- There are only limited weapons available per level, shotgun and pistol are almost every level a good, and almost only, choice. Not so good:
- Partially the player has u201ePechu201c and can be found between bullet sponge and sniper. I need to embellish this last point a little more: The camera always only follows the player, but it can easily be moved in certain directions to increase visibility. In some cases, however, enemies are outside this possible range of vision and kill the player. This may be called bad luck, but it has little place in a skill-based game. Bad level design.
(Reviews might be translated for user convenience)