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Abandoned for decades, crew MIA, the ICARUS.1s job was to store mined minerals from the systems outlying planets and perform research duties. Orbiting the local sun to maintain its solar energy and live up to its namesake, it provided a lucrative business for JME corp. After contact was lost no rescue attempt was ever made with the stricken station, instead the project was mothballed along with its precious cargo - a cover up some may say. Many stories about what happened have become lore but Sam isnt focusing on these stories, the goal is the cargo and the wealth it will bring.
In ICARUS. 1 we play an astronaut whose job it is to find out what happened to the crew/spaceship. The game looks pretty good in itself, but every 30-40 minutes you have to take a short break because your eyes are burning due to the engine used? Even...
under the few settings in the game this problem could not be solved. A missing inventory is often criticized, which is not quite true. On the left side you can see how many torches or fuses are still available. In the aforementioned 'Journal Logs' you will also find the emails that are the main stories. There are no enemies, only traps. So you're almost alone on the boat, almost. It only saves if you enter a new chapter, it happens without warning, so if you switch off early and don't collect everything, you can go through it again, provided you had to collect everything (for success). The puzzles are very simple, the 'jump sections' are a bit annoying. A walk through may take 2-3 hours, but unfortunately the game crashes twice and I had to make a few extra rounds because of the partly very well hidden 'Ore Loots',
(Reviews might be translated for user convenience)