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Mark McMorris Infinite Air is a fresh welcome into snowboarding for newcomers and a challenging step into untracked territory for seasoned boarders. Get ready to shred custom-built runs and show off gnarly tricks across vast, personalized terrain parks and 100+ square miles of backcountry. Awe-inspiring environments, fluid snowboarding maneuvers and authentic competitions craft an exhilarating and realistic experience on the snow. Infinite Air is equipped with an enhanced editor that allows players to create custom parks for complete immersion into the sport of snowboarding. Get to know the snow like never before as you build the ultimate runs with jumps, cliffs, rails, ramps, and countless other items, taking the next step to defining your riding style! Challenge friends to ride your runs and compete in real-world competitions like Slopestyle and Big Air! Drop in by helicopter anywhere you wish, on fresh powder in the backcountry or awesome runs in the park!
As one who's on the mountain every weekend, I waited for a game like this. There was no snowboard game that fascinated me for a long time. I used to love Amped so much! The many Youtube videos from 'BobbysBay' convinced me and it was clear to me:...
This is the typical snowboard game and not the 'a lot in one game'. Steep from Ubisoft (Then the Uplay duty etc.). On YouTube, Infinite Air looked relatively simply. But when I started, I had extreme trouble with the controls. I have to say that since Xbox 1 I only own PC games and only for 2-3 months again a controller. Project Cars was the first game, this was the second. After 1-2 hours and several attempts with certain tutorials I slowly understood it. I still have a lot to learn and I push many jumps differently than I wanted but the game is really fun.
Despite my good hardware, the game has somehow mistakenly like little microrucklers now and then I have already watched them on Youtube videos. With a shooter it would be very annoying, here I can live with it. The graphics are not the best. But I think the jumps are very realistic and they look great. The circuit is fun and varied. (Free terrain, park, half-pipe, driving against a professional with certain goals to achieve)
I find it shameful when people blaspheme about the price. Check out Youtube to see how a game is developed today. Snowboarders are filmed in front of X cameras in all kinds of ways to make the jumps as real as possible. And they did it very well at Infinite Air. That is certainly not favorable in the development and also small studios must come over the rounds!! Thanks to the studio that was unknown to me so far. You've done a great job! And nice to see how here as well as in the forum on criticism, questions, help is helped directly by the admins.
(Reviews might be translated for user convenience)