I saw this game and was immediately impressed by the setting and the art design. Then I played it for a few rounds and was suddenly disillusioned. Connecting random nodes for the mech is an interesting game mechanic. However, I felt a little jerked...
more than once, because simply no ammunition knots or cooling knots slipped behind and therefore I could do practically nothing more. At the same time, you don't see the opponent's board (if he has one internally), which makes it taste a bit bitter if the opponent can always activate what he needs. Just felt stupid. The biggest weakness is the design decision to make the two defense mechanisms so strongly asymmetric. While the shield reliably blocks rapid firearms or scattered weapons, strong individual firearms can only be neutralized meaningfully by evasion, so that one has to rely on the RNG. In attack as well as in defense. As a result, two single-shot weapons are stronger than two rapid fire weapons. Over a sufficiently large number of attacks, evasion may statistically have the same effect as a shield, but during a battle, evasion through its unreliability is not really a tactical option. It would be unfair to give the game a thumb down just for this reason, which is why I don't, but the two points mentioned above take the fun out of the game.
(Reviews might be translated for user convenience)