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Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor. The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles. The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty will mold to the player. The game can be played in ESCAPE ROOM mode with a countdown clock, or in FREE PLAY where you can set your own pace. The game has some mild paranormal undertones, without going all out on a horror limb. Randomly generated mansion and puzzles, for increased replayability. 20+ different puzzle types. Easy and simple movement and UI, putting the focus on solving the puzzles. 16 beautiful mansion rooms, with more added over time. New puzzles, challenges and rooms added bi-weekly. Work together in 4-player multiplayer. Flexible hint system makes sure you dont get absolutely stuck.
Last Will' is a firstperson escape room game in a chic setting and with good game modes: Either you puzzle your way through the rooms of an old property comfortably, under time pressure or in online multiplayer mode. The latter mode is also recommended...
for timid newcomers (see next paragraph). Sniffers who had fun with 'The Room' or 'The Room 2' might easily find themselves in 'Last Will', although this title is not completely related. The actual puzzles are in the first episode in number manageable and basically quite quickly feasible, provided one has understood the hints. The deciphering of the clues is the real fun and this is clearly enhanced by the multiplayer mode. Then it is important to communicate properly with each other in order to find a solution.
But even in single player mode, for example with pen and note, 'Last Will' makes you feel like you're on your own. Fun. It took me 4 hours to internalize the game mechanics and solve half of the puzzles on my own. I still have two rooms / doors to explore. Clever nuts will probably be solved much more quickly. Especially in the group there should be less puzzle frustration or lengths. br>
As a restart of a room partially exchanges clues and interaction objects with others, 'Last Will' doesn't get boring so quickly. I like the atmospheric creepy sound scenery, the control, the teamplay and the help system. Puzzle pros may already know some tasks and may not be challenged with the first episode. Also, one can be divided about the accessibility of the butterfly puzzle. If the price justifies itself for all episodes, the time must show. In any case, I look forward to the challenges that lie ahead
(Reviews might be translated for user convenience)