https://www. YouTube. com/watch? v=8yhpLpxebpc
Summary of my video review:
The game looks very similar to Heroes of Might and Magic at first glance, but it has a crucial difference. While HOMM has a large strategic part (how... to build castles, which troops to hire, gold management, etc. ), in Legends of Eisenwald nut plays a very minor role. More emphasis will be placed on a role-playing part with quests. It can be compared to Expeditions Conquistador.
A very sophisticated system, which at the beginning has a limiting effect due to unconventional mechanics, but which gets a very good tactical depth. Works great.
The quests often require the player to think along and search and don't chew everything up. However, there are some places where you wander around a bit because the information was not enough to get ahead. There are rumors in pubs that promote the exploration of the map.
Functional, but not optimal. Also, the hardest levels are the first ones. The easiest level is the last of the campaign.
lack of information:
The game fails to tell the player important things: For example, what is taken over in each level and some fighting rules. There is now a sticky thread in the forum.
The game works well, but in a few places, it works a bit unpolished and crashed from time to time (up to 1 time every 5-10 hours). The graphics are excellent. The music is great. The sound effects have a few minor flaws.
An excellent, high quality German translation.
In addition to the campaign (Tutorial+8 Level) there are 2 single scenarios. Also, the game is in the Steam Workshop, where you can find some player scenarios. According to the developer, the main campaign has a duration of about 50 hours. I spent 80 hours on the highest difficulty level.
Totally a recommendable game with interesting tactical combat, but slight weaknesses in polishing and balancing.
(Reviews might be translated for user convenience)