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The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes through the Nameless Ones eyes. Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic. This is Planescape: Torment like you've never seen before.
I'm so crazy about this game. I had never dealt with the DSA rules before, so I only knew the D&D universe from the term something(?). What I got here, from the whole setup, was something so intense and that although I can't do anything with...
fantasy settings and still prefer to dodge the story and get involved with the gameplay. But what if the gameplay doesn't focus on fights at all but simply on dialogues (which one MUST READ, since only single dialogues were set to music)? Yes then you almost get an interactive 'book' with RPG elements. But maybe they managed to transfer the Pen & Paper-Feeling as good as possible as singleplayer experience to the PC. And one can already say, yes, it has partly succeeded. I felt 2/3 of the game just read and wondered what to do with the (up to 16(! )) Answers and questions. Then I ran 1/6 and the other remainder was then probably peppered with fighting, which REALLY do not belong to the strengths of the game. Here I highly recommend to always have the combat protocol on to understand what the game is throwing out in the background. Otherwise, the fighting experience is as questionable for you as it is for The Elder Scrolls: Morrowind. br>br>
If you try to give the game a chance and you're having a hard time, then I recommend you: Give the game one hour a day. Set a timer on the side. But take this hour. During the lesson you don't go to see everything as soon as possible. No. You're taking your time. You guys look around. Press the space bar to pause the game, press Tab and now see who's name, maybe even speak to them. Looks where things might be hidden and just read everything so you don't get under pressure. If the timer has now expired in the middle of it, you decide for yourself: I'll stop now and play another hour tomorrow. Or you can just play a little more. Even if it's only 10 minutes before the 'boredom' starts again. But that's okay when that happens, after all you'll be used to something else, after all these years of bombastic video game consumption in which you're chewed up so much. You really have to learn something here to step back. And I assure you, the further you get, the more you'll love it. At least that's how I felt.
p. s. saves enough if you are really new to the genre - frustration is otherwise (although you can't (correctly) die) quite pre-programmed. And now try to find your peace in this world.
(Reviews might be translated for user convenience)