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In this first game by Atomic Jelly, a nanobot journeys through a human organism to revert the effects of strange illness and a set of unfortunate events that occurred. Armed with once purely medical equipment that now became a duo of adaptive weapons - the Energy Cannon and the Remedium Sprayer - and able to travel in a fast and agile way with help of an invaluable grapnel, Nano+ can fight pathogens, mutated organisms and deranged nanobots, heal, help his allies and interact with a unique environment. Nano+ is not alone in hist struggles: the veteran nanobot SuperVisette will guide him through the journey and the last sane nanobots struggling to maintain health and order will also help however they can. FEATURES: upgradeable weapons for damage dealing and accelerated healing versatile grapnel for climbing and quick getaways substance crafting for improving both treatment methods and feats of Nano+ interactive environment with infected tissue and ailments a story to discover and friendly nanobots to provide aid various missions related with healing and helping fellow bots bloodstream and 6 organs to heal
Well, I don't usually play shooter. But the idea of hunting diseases and other infestations in the human body as a nanobot was quite appealing.
(you hardly find any games where you don't immediately 'ever seen/there was everything already'... in your head)
Habu00b4s bought me and found the implementation of the idea very successful. The introduction is refreshingly short and you have a relatively large environment in which you can move freely. br>that you can constantly develop your Nanobot (weapons upgrades, skills, producible items) is also a big plus for me. br>
the story itself may not captivate everyone, but I think it's also rather secondary. main object here: eliminate nasty animals, become more powerful, save organs and enjoy exploring them
(Reviews might be translated for user convenience)