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She Remembered Caterpillars is a color-matching puzzle game with an unsettling fungipunk aesthetic. Set in a phantasgamorphic world of writhing caterpillars, brightly-colored Gammies, and living architecture, the game will have players eavesdropping on what appears to be one scientist's quest to save her father. As the chapters progress, more of this strange universe will reveal itself: what manner of cataclysm occurred here? Who are the players involved? And what exactly are the Gammies doing in these dreamscapes? Winner of Intel Level Up Game Demo's Best Puzzle Game Award, She Remembered Caterpillars will test your capacity for problem-solving, dropping you into puzzles of escalating difficulty, each building on the lessons of the last.
She Remembered Caterpillars is an absolutely playable, color-based thinking and puzzling game. The aim of the game is to save your dementia-prone father from death. The different colors of your characters - red, blue and purple - must be used skillfully...
to solve the 40 levels. The aim of each level is to fill all white flowers with the corresponding game pieces. Red and blue figures are available by default, you can create the purple figure by right-clicking on the mouse and mixing red and blue. Two becomes one in this case. You can 'share' the purple figure by right-clicking again and then play with the two red and blue figures again. Bridges consist of either blue or red centipede or caterpillars. For example, you can't walk over red bridges and the other way around with the blue character. So you really have to think very carefully about how to reach your goal. Often this is only possible through the already mentioned fusion of both characters. In addition, some areas are also closed off by coloured gates, which can only be crossed by some figures. Also worth mentioning is the absolutely high-resolution graphic by Daniel Leander Goffin, who also invented Symmetrain, which you may know from the iPhone. This one is one of the best I've seen lately. Not for nothing has the game received an IGF nomination for 'Excellence in Visual Art'. The graphic reminds a little bit of a beautiful hand-drawn children's book. The atmospheric music also comes from a not entirely unknown person: Thomas Höhl, who composed the soundtracks for the famous Deponia games. The whole game looks absolutely professionally programmed. The control, which is completely done by mouse, is absolutely precise. I haven't noticed any bugs in my previous experience of about one hour. br>
The almost obligatory steam features like achievements and trading cards are of course also available. br>
10/10 points from my side for this optical cream, so a clear buy recommendation!
(Reviews might be translated for user convenience)