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SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we're going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
For me as an aging gamer, the question of whether I can get a lot of game for my money no longer arises with new games. I also don't care if the game is especially well made in its genre or if it has great graphics.
I've been looking... for games to move me for a few years now. Emotionally, mentally, spiritually. Games that are capable of hitting a notch in me. Anything else is of no value.
SOMA is just such a game. Is it a real horror game? Maybe not. Can it shine graphically? There's probably better. Does it have excellent and innovative gameplay? Not really. And yet it's one of the best games I've ever played. I think it's a real masterpiece. Not only in its genre. But in general. It is the combination of all the components that make up it. It tells a story reminiscent of the philosophical Sci Fi literature of the 1960s and 1970s, throws the player into a world that could have been written by HP Giger and sets him before visions that even HP Lovecraft could not better describe. All this combined with the experience Frictional Games gained with games like Amnesia or Penumbra. It's really hard to describe. Many criticize the lack of gameplay stimuli that Amnesia has already established. Also, the AI of the monsters should not have matured. But you know what? I never noticed. Because I was Simon Jarett at the time, searching for the truth. I doubted whether I was really real and wondered what it was about being a human being. I was afraid that the answer to this question would rip out my psychic foundation. I didn't know any more if what I was experiencing here wasn't just a game. And that's the real horror behind this game. It's not monsters or demons that hunt you. It's the questions that keep you going. It is the subtle horror that shakes the foundations of one's being. It's your own demons that make a deep notch in your own psyche. And the whole thing is staged in a perfection that I have rarely experienced. At no point was I torn out of the game Immersion. I really love - every - single - aspect of this game.
Truly an excellent game.
(Reviews might be translated for user convenience)