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A roguelite labyrinth lodged in the side of a star. Dodge gorgeous waves of bullets, claim weapons and upgrades, defeat The Warden, and rescue... Rodney?
Starward Rogue is a TwinStick shooter in the style of 'Binding of Isaac' I would say with the addition of a bullethell shooter. A lot is very similar to the shops where you can buy items and rooms where there are improvements. Only the Exp is collected...
and leveled up here. With each level you have the possibility to choose a certain Randomperk out of three like more lives, more missiles, more dmg etc.
You have a primary weapon with endless shots, a secondary weapon which drains energy but which renews itself again and again per room and a rocket launcher with limited ammunition you can find. It is also possible to find an essay that will improve you or your weapons and give you a bonus. At last there are the consumable items you can find. You can take one of them with you and use them only once. This gives an enormous advantage like dmg and healing or a black hole which absorbs all projectiles. br>br>
Apropo projectiles. . . there are lots of them here in Starward Rogue! Bullethell bullets are fired here that need to be dodged when their pattern is recognized. Especially with bosses, there are patterns you have to follow to be in the right place at the right time to avoid being hit. This fusion of TwinStick-Shooter and Bullethell-Shooter I have never seen before and brings a breath of fresh air into the genre as I think.
From the story point of view it's just not a big deal and in my opinion it's a bit weird. You are a dragon head in a robot suit (! ?!!) and shoot down small spaceships and big boss spaceships in a huge complex while dodging the projectiles. want to be created 5 levels to get to the builder you have to rescue from this mega-complex. Each level consists of several rooms and a boss room after which you continue to the next level. Before each game it is possible to choose from several robots. . . each with its own strengths and weaknesses, different weapons and of course a different look. Then the level of difficulty and let’s go!
Graphics is. . . well I say ok. It wasn't as nice as zb 'Binding of Isaac' but it's okay. You only have to get used to what is a wall at the beginning and the spikes lying around are often hard to see in combat. The character's movements feel okay too, but sometimes you get the feeling that the controls are a bit sensitive. All in all, a good game for a good price.
(Reviews might be translated for user convenience)