Rate this Game
Amy Ferriers first day on Lunar Transfer Station Tacoma is not exactly what she expected. Discover the story of a remote space facility and the crew that lived there in Tacoma, the new game from the creators of Gone Home.
The concept of 'Tacoma' is similar to the previous game 'Gone Home', even if the setting is different and a completely different kind of story is told. ''Tacoma' is not a game that everyone will like, because it is very story-heavy and relatively short...
(my playing time was almost 7 hours) there are also no different ends that can be influenced by dialogue options or the like. As with 'Gone Home', the aim is to reconstruct the events on board the small Tacoma room transfer station afterwards using recordings, pictures, chat recordings and the like. The developers succeed very well in drawing an image of all crew members with their relationships, their inner and outer needs, family situation and preferences - without us even getting to see these characters once. The crew members only appear as color-coded outlines without contours, as projected placeholders in various notes that are unlocked during the course of the game and yet one learns a great deal about the people on board if one observes closely. Each placeholder has its own body language, the quarters and offices also reveal a lot about the crew. In some reviews the ratio of game size to price was criticized, which I can understand by out, because the game is indeed quite short and offers hardly any replay value due to the concept. However, I am of the opinion that quality can have a price - and to me was 'Tacoma' the 20 euros worth. Who likes games like 'Gone Home' or 'Everybody's gone to the rapture', can access - or wait for the next Steam-Sale.
(Reviews might be translated for user convenience)