Rate this Game
Rate this Game
When Ana receives an unexpected gift from her missing father, she is catapulted headlong into a mystery that will take her on a journey through time. At last she must decide if a perfectly predictable world is a curse on humanity or a triumph for mankind.
Perils of Man is an adventure game that leaves me with mixed feelings at the end of its almost 4 hours of play. That's why, quite untypically, this time I'll give you my conclusion before I go into a little more detail. This is: purchased on sale...
at a low price, it is worth it for players who value history, especially if you are interested in time travel. At full price or for fans of crisp puzzles. . . rather not. The strength of Perils of Man lies more in its narrative and the endearing, weird or simply interesting characters. It is worth having experienced this and also the core statement, which the game wants to convey, contributes to its value. Also, to mention is in my eyes the for an indie title beautifully made, often cute graphics that somehow just 'fits'. br>
What I feel is the main problem in the game, unfortunately, is the actual game mechanics. This one is quite simple - too simple in my eyes. For example, 95% of the puzzles are limited to looking at the environment and collecting a few items and putting them back in place, with the only button you ever use being the left mouse button, regardless of whether you're looking at something or - if possible - lifting it automatically. Unfortunately, the hitboxes are often very small and it is difficult to find the exact right point in pixel search where you can click on something. You have to combine something here and there, but too often this is announced literally and real, classic adventure puzzles appear only 2 times in the whole game - and are then also too easy to solve. br>
I personally left this combination rather with the feeling back to almost click me through a visual novel. That would be fine in itself: if there were influential decisions to make and I hadn't bought an adventure game. There are some small inconveniences, like the fact that Ana can't run or you can't skip an area by (double-)clicking on an exit. A technical decision that feels like it was only meant to prevent the already short playing time from shrinking even further. Or just the mentioned pixel search when selecting objects.
All in all I liked the game - as mentioned above due to its story and characters - however, which is why I recommend it to a limited audience. However, if we were talking about a game with much longer playing time, it should be said that the mechanical defects would probably have made me give up
(Reviews might be translated for user convenience)