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Between our world and the world beyond lie the Titan Souls, the spiritual source and sum of all living things. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power.
All in all, a good game for fans of mechanics. I was really excited for the first half hour because both the music and the concentration on tough boss fights is extremely addictive. An arrow, a hit point - for you as well as for the Titan. The arrow can...
be picked up again or magnetically retrieved, it is also possible to unroll - all this works splendidly at the beginning. But what I found very silly is that backtracking to the boss later eats up a lot of time - sometimes more or as much as the boss fight itself. Dying, fading in and out, waddling back into the boss room, shooting the boss, waiting. . . and retry. You might die immediately, but then you have to start all over again at the old checkpoint. Good games ensure that you can start GLEICH and directly with the boss. When I die on 'They Bleed Pixels' or 'Hotline Miami', I also have a lot of damn hard traps in front of me, but I can continue playing DIRECTLY and try again - without learning too much redundancy. That takes the pace a bit out of the game - and since there's no story around, it's a bit of a pity, because the basic idea is ingenious and the boss fights are made very intelligent.
A good pixel adventure on the tracks of Shadow of the Colossus and Dark Souls - at the next part everything is a bit refined, I hope :)
(Reviews might be translated for user convenience)