Rate this Game
From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistors mysteries as you pursue its former owners.
Transistor is a tactical RPG from Super Giant Games, the makers of Bastion.
As in Bastion the game graphics is mostly painted and offers a special art style that pleases the eye
The soundtrack is... well enclosed in the game.
The combat system of Transistor looks at first sight like a pure action combat system, which is deceptive.
In tactical 'Turn' mode you plan techniques and movements over the playing field, which are executed on triggering, while enemies are extremely slowed down, so the protagonist executes them at extreme speed. However, it is also possible to fight opponents in real time while 'Turn' recovers, or simply avoid the attacks in time. Techniques, called 'functions' in the game, are obtained through events or level-ups. These can then be used in the four active or passive technique slots or be used to give other techniques special properties. The combination possibilities are almost limitless and each one makes sense in its own way. For example, a long-range attack can be enhanced with a skill that deals damage over time and you get a long-range attack that does some additional damage over time. On the other hand, you would get an attack that causes more damage over time and has a longer range. br>
The level of difficulty can be freely defined, giving opponents a higher attack power or reducing the memory for functions in the transistor, for example. The use of the so-called 'limiter' is honored with an increased gain of experience and can be undone at any time at memory points.
Transistor is an RPG that should delight both programmers and casual gamers, because you can make it easy or difficult, depending on your preference. The skill system, which allows for a multitude of variations, is particularly successful here. Clear buy recommendation from me.
(Reviews might be translated for user convenience)