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A miniature world coming to life Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings! Cool-down based combat that keeps the action flowing Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making. Your control the pace of battle With Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts. Collect & level up figurines and customize their equipment and abilities Collect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest.
>In German: Kriegsteilchen.
What it is:
- a real-time tactical game playing like a turn-based tactical game under time pressure
- an attempt to implement a tabletop game
You gradually unlock 'heroes' in... the tavern. Heroes are equipped with equipment, tokens and cards. Then the 'party' is put together and the game starts on the hex field. There they always push the individual figures a few fields further. If they encounter enemies, the fights are fought automatically. In the fights they can only change the position of the pieces in relation to the enemy and play cards. There are several card decks. A general and for each character a few hand cards. Then they shimmy along a story in Nordic mythology, which is somewhat colorless, however, since it has no relation to the characters. The boards offer different levels of difficulty and that's it. Equipment, tokens and cards are earned in battles or purchased from the dealer. That's all it is. What I particularly like is the character of the whole thing. The idea to convert a tabletop game is very well implemented. Sure. I wonder why. After all, computer games offer so much more than board games (except the interpersonal part). But everything is soooo. . . . . . cute that you just have to love it. Technically, it's a little flawed. I often don't hit the figures or the wrong ones and put them on the wrong tile (tile doesn't mean anything, I lied, but floor slab or tile or something). This can be quite annoying, because after a figure has moved, a timer runs until it is allowed to move again. Since everything is quite hectic, this happens to me very often. And that brings me to my biggest point of criticism besides the too flat story. The biggest advantage of a tabletop game is its cosiness. Of course, it goes all the way over the Jordan here. There is a slow-motion function, but this is not the same. A little too much stress for me old man. It's also a pity that I can't 'paint' my characters. Another big factor of a table top game. But all in all, Play Wood Project must be praised for their courage, originality and technical implementation. The game has character and the price/performance ratio is right. br>
PS: This critique is didactically wrong. If the majority rate something as good, the negative must be named first
(Reviews might be translated for user convenience)