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What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you'll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why shes the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day. The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family members death. Ultimately, its a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
Personally, I don't like the term 'Walking Simulator' because there's always something pejorative about it, but I guess if you had to classify the game, it's probably in this category. What Remains of Edith Finch really has much more to offer...
than just walking around. Do you like to dive into stories that carry you away and do you like beautiful views? Then this game is for you; I would especially advise those who don't like quieter games so much to start with a young woman who returns to the place of her childhood to uncover events that have long been unclear. . . . (to say more would have already spoiled at this point). It's been a long time since I got so caught up in a game like a thriller, you really want to know what happened and what the background is. The player gains insights into the very tragic story(s) of the Finch family and feverishly anticipates what the future will bring. The game What Remains of Edith Finch is absolutely recommended, but it is up to you to spend 19, - Francs / or 17- 18 Euro for about 2, 5 hours of play ( in slow passage). I have to add that for me personally the replay value is probably limited to 2 maximum 3 rounds, because the game is one of those who live by not knowing the story
(Reviews might be translated for user convenience)