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Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous hand-drawn illustrations, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander across a folkloric Depression era United States at their own pace, meeting strangers with their own stories to tell. Through these interactions, players will be able to collect unique stories which can then be re-told to unlock new interactions. In this way the in-game stories themselves act as a currency to progress through the game, and it’s up to the player to pair the right story with the unique needs of each of the characters that you will encounter throughout your travels. Only through these right pairings will characters reveal their true selves, and bestow you with the most powerful stories, the true ones which reveal something about their own lives. In Where The Water Tastes Like Wine, stories organically take on a life of their own as they grow larger and transform as theyre told- and re-told. GAME FEATURES A large number of folk tales and personal stories to discover, told by characters from all over America Beautiful combination of 3D overworld and hand drawn 2D illustrations Original stories written by a wide selection of accomplished authors Fully voiced characters from all walks of life brought to life by world-renowned voice acting talent, including Sting, Dave Fennoy (The Walking Dead: A Telltale Game Series), Cissy Jones (Firewatch), Kimberly Brooks (Mass Effect), Sarah Elmaleh (Gone Home), Melissa Hutchison (The Walking Dead: A Telltale Game Series), Elizabeth Maxwell (The Legend of Zelda: Breath of The Wild), and many more. A hauntingly beautiful original soundtrack arranged by celebrated composer Ryan Ike and featuring performances from a collection of gifted musicians. An emerging fantastical, psychedelic and surreal overarching atmosphere.
Tags for this game: ''Walking Simulator', 'Story-driven', 'One-of-a-kind', 'Surreal', 'Immersive'
Very difficult to describe what makes this game ('is it a?'): You go -very slowly- over a map of the USA and collect stories at different points... on the map that are presented in text on some nicely illustrated windows. At some points on the map there are campfires where you meet characters whose stories are then told by them and who want to hear certain stories that you have in 'Inventory'. . . and then choose one of the stories that best suits the requirements ('funny', 'sad', 'horror', etc). Depending on how you do it, the characters will then be more open or more negative towards you as you progress. The stories, which one experiences and tells further, emerge in the further process then, more decorated or changed, again and develop accordingly also further. The slow development of the game is accompanied by acoustic country music and is partly set to music by ingenious speakers who read the texts. I would recommend the game to anyone who wants to try something completely different. . . I haven't played anything comparable yet. If you don't like to read or need wild actions in the game, WtwtlW is certainly not a good choice. Certainly a niche title, but worth its money for experimental players.
(Reviews might be translated for user convenience)