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What is Battalion 1944 about?

Battalion 1944 recaptures the core of classic multiplayer shooters and propels WW2 into the next generation. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor and Call of Duty 2.

Rating

4.0

Star Rating Star Rating Star Rating Star Rating Star Rating

System

Genres

Company

Bulkhead Interactive

Release

23 May 2019 ⏰

Reviews

Per4687

4.0

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205d ago

After reading so many negative reviews here, especially from people who seem to know nothing about this one, I just have to take the initiative myself. - Yes, the game still has bugs and the matchmaking was annoying at the beginning. But after the developers worked day and night on fast fixes and patches, things are going great, at least solo. There are problems with a lobby here and there. The developers themselves hold extremely much consultation with the community and even take care of problems of individual persons (e. g. via Twitter). They answer in steam discussions and in form - what more do you want than such transparent developers? They admit their mistakes and listen to up. And no. . . the game is no 0815 shooters like the miserable last parts of Call of Duty. This game not only has the potential, but it will feature one of the best eSports shooters. I can't read all the crying from all the CS and Co kiddies anymore. It's a mixture of COD2 and COD4 Pramod. And some good ideas from other shooters. Just because you meet here in jumping doesn't make this a bad game. Why don't you go back to Russian Strike if you find the game too hard? - And yes - contrary to the opinions here that there is hardly any Recoil and everyone does easy kills, I say that you do need a lot of skill here. It's easy to play, but hard to play right (!). - The new mode also brings freshness to eSport. Of course, you still have to adjust some spawns and spots here and there (especially with CTF and DOM), but the map design is definitely worth seeing. Especially the places you need a little jumping skill to get there. This opens up completely new paths and positions. Its fucking early access in the first fucking week of their babies. Sorry if I generalize a few now. Hide inPS>PS: PUBG players don't even need to start here. The game is not exportable and random without end. I don't just mean spawns of zones, plane and loot but also the shooting behavior.

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