Unfortunately, there are only a few first-person shooters that offer an exciting story in addition to the action. Bioshock from the year 2007 was one of these titles and told a fascinating story about an ideal world that turned into a negative one, a so-called dystopia. The megalomaniacal, but also idealistic industrialist Andrew Ryan built his utopia underwater shortly after World War II, unnoticed by the outside world, and called it Rapture. In this vast underwater city, the inhabitants were able to develop freely, far away from gods, kings, and other ideologies. Accordingly, science was not subject to any constraints and created a hybrid world between current Art Déco urban architecture and modern technical achievements, including stem cell research and genetic improvements. This, however, was also the reason for the decline of this apparent ideal world. Scientists found stem cells in a sea snail, experimented uncontrolled, and applied their findings to humans to improve their abilities. Here, a connection to the current discussion about stem cell research can be seen, and the chosen title "Bioshock" makes this even more apparent. But people paid a high price for the unbridled thirst for experimentation. Not only did they mutate and fall into madness, but they also became dependent on this substance, which was called ADAM about the first man. And an inner power struggle broke out over this substance in Rapture, in the middle of which the protagonist Jack, in the early part, stepped in from the upper world seemingly by chance. In "Bioshock 2" the events in the underwater world continue to be told, but they are set approximately ten years later, at the end of the 1960s. This time the player takes on the role of a "Big Daddy" and roams through the frighteningly beautiful underwater world of Rapture, quickly realizing that he is once again being abused as a pawn in an inner power struggle.