That war games can also polarize the opinion of players is shown by the latest offshoot of the Call of Duty series, "Black Ops". While a large group in the online forum of 4players instead discusses the rating and graphics of the game, another strand of discussion shows that the gaming community also questions the topic of war in video games in terms of content. The lively debate was triggered by the article "Call of Iran" by editor-in-chief Jörg Luibl. In a thought experiment, he constructs an exaggerated war game scenario with Iran due to the current political situation. Still, he criticizes the emptiness of war shooters in terms of content, which only unfold their great appeal by breaking taboos. In "Modern Warfare 2" civilians were massacred, the last "Medal of Honor" attracted attention mainly because the current war in Afghanistan was the subject of discussion. These games sell the war primarily as a thrilling, but unreflective action-adventure and usually completely hide the background and the real consequences for society. Luibl demands that war games for a critical adult audience should also deal with the unpleasant sides of the war, as the war films "Apocalypse Now" (1979) or, more recently, the frighteningly good film "The Hurt Locker" (2009) did. Only in this way can the medium of screen games develop cultural relevance. Of course, this relevance is not yet reflected in the latest offshoot of Black Ops or covert operations. But at least the audience is offered a story that is interesting and exciting for the series, which is set during the Cold War in the 1960s.