As a so-called rogue-lite, the indie game developed by Dead Mage and Publisher 11 Bit Studios relies on procedurally generated dungeons and so-called runs through these game sections. If you die on the way, you lose your collected equipment but you can keep the gold you earned and expand your home base. The latter is the Bergson estate, as you play the members of a family in Children of Morta - each with a different class. The title is much more forgiving than other games inspired by the classic Rogue genre, permadeath doesn't exist. In the battles against skeletons, mutated bats and trolls, you can gain an advantage by searching the environment and buying items from merchants. The magical items are then active in the current dungeon and let deadly flames circle around the hero, slow down enemies or provide a few seconds of immunity against attacks. A special feature of Children of Morta is the focus on characters and story in addition to the extraordinary graphic style: The family is at the center of the story and the developers leave plenty of room for quiet moments and dialogues in the Bergson House. An omnipresent narrator brings the story to life.