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What is Defender’s Quest: Valley of the Forgotten DX about?
Defenders Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense). It focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.
The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPGs, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.
It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, its got options and accessibility settings out the wazoo, so that you can have the best possible experience!
A great mix of Tower Defence and RPG. There are several classes that can be upgraded in battles, besides the boost on the battlefield, heroes become stronger over time, so levels increase. Each character class has its own talent tree, you are free to decide with which abilities it should be good. So you can cleverly place different heroes on the board, one slows down, the other cuts through the armor of the attackers, so that others have enough time to finish them off quickly with tough creatures. The background of the music pieces is very good, whether happy or depressed moments, the soundtrack fits. The story is beautifully written for a Tower Defence game, is not the best one for a long time, but I really liked it. Conclusion: A very nice game for in between, for people who like Tower Defence, but also beyond that, worth a look. From me 09/10 points