Without telling a story or providing the player with clues, the main character is left on his own in a strange and hostile environment. And as the title suggests, from now on, it is all about survival. To do this, the character must maintain satiation, mental health, and vitality for as long as possible. Similar to Minecraft's Survival Mode, the player must explore the environment and collect and combine resources such as wood, flowers, and stones. Over time, the player can create increasingly sophisticated tools, equipment, weapons, traps, and other useful utensils. And this is necessary because, in many places, he meets hostile creatures who want to get at him. The player only has time during the day for collecting and exploring. At night it gets dark and hazardous, so a protective and light-bringing campfire should be built. And in winter the cold is also a problem. At a suitable place, the player must make a camp with a protective wall, boxes, a weather station, and much more. A challenging survival game, which reminded all testers of a two-dimensional Minecraft in retro comic look and (depending on the type of player), caused incentive or frustration. The action-guiding themes of "abandonment" and "self-responsibility" are taken up here in a playful context. The cooperative multiplayer mode, in which agreements and tactics are required, was the most popular. The fact that they could also approach the game with other characters and even discover the testers described an adventure mode as appealing. The situational thrill was easily endured by gamers aged 12 and up.