At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!
- The dungeon manager you've been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
- Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
- Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand new co-op mode for two players, more rooms, and more unique abilities.
- Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.
Better than Dungeons 2, because the weak points were really eradicated. The new menu takes getting used to, but is still more effective. You can now have all 3 factions in the dungeon and no longer need to specialize. That's nice, but unfortunately the dungeon no longer looks different and the special requirements of the factions are now obsolete. Too bad! That was more tactical than that. It also takes some getting used to the fact that boxes are built and then further researched and then processed. You have to change tactics. But at least that's what the brats can do. Thus no goblins are missing during the fight and the box construction is not constantly interrupted, because snodders have no needs. That makes the dungeon more fluid. Research now takes place centrally via the menu and no longer in the individual rooms. This saves a lot of time and funny animations are lost. But research is now much clearer. Very cool is the possibility to lock up and take over heroes. This gives you (in the best case) the strengths of your opponent for your own troops. Very practical! Humor is - as always - abundant. Monty Arnold is in a good mood again, which contributes considerably to the atmosphere. The allusions to all kinds of games, movies, series and universes are on a high level, which is very pleasing. It is very worth reading in the almanac, because not only a lot is explained there, but also a lot of humor is hidden. Whoever didn't like it in Dungeons 2 won't like it here either. Tip: Can be easily switched off. I don't regret buying it for a minute. I like it very much.
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