In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. In the wake of such pestilence, the land is reclaimed by nature.
Eventually, survivors emerge from society's ashes. Now, you must guide such a group. Build them a home and protect them from outlaws, barbarians, and fanatics in a classless, borderless, and lawless post-calamity age.
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
This stark post-calamity world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers' emotional states, as their moods are affected if their needs and wants aren't met.
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travellers. Your villagers have personal histories and agendas. Get to know them by observing their behaviour and relationships with others.