Rate this Game
Rate this Game
How far would you go to save your best friend? For Gomo, the answer to this question is clear: To the end of the world and further, if necessary. Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
Gomo' is a little point-and-click adventure. We are Gomo. We have a dog. We love our dog. There's an alien flying in. The alien is stealing our dog. Evil alien. br>
So out of the house. To find the dog. Gomo is almost childishly simple and... immediate. Our play figure looks like a doll sewn together quickly from a piece of leather. The world is also creatively playful, even if the screens are usually in yellowish brown tones. ''Gomo' is also damn charming, stylish, with her own humor. br><
'Gomo' gets along (almost) completely without text. All tasks must be optically deciphered. There is also no command bar. By simply clicking on the screens everything can be operated. This makes 'Gomo' look like a game that could be developed for touchscreens. This also leads to the fact that the puzzles are not really complex and to the fact that often only one puzzle or one task can be solved in a screen. We do have an inventory, but the items we carry with us can usually be counted on three fingers and are often used in the screen in which we have recorded them or in the neighboring screen. br>
'Gomo' is short. After ninety minutes we easily found our four-legged friend again. The low level of difficulty also creates a very fluid playing experience for the genre. At least theoretically, because the rather cumbersome and tedious animations can be quite strenuous. When you interact with something, a multi-second animation is often triggered, which is nice to look at and also tells something, but which you cannot interrupt. This leads to the fact that despite simple puzzles the playing feeling turns out also gladly times sluggish.
'Gomos' Strength is his charm. Everything is told with a comic irony, usually accompanied by quite funny sounds. The game relies fully on an optical narrative style, which, similar to silent film, tends to exaggeratedly clear gestures. This is quite distinctive and has its own truth and logic. ''Gomo' exists in his own world, and the world is likeable and true.
(Reviews might be translated for user convenience)