
Heroes Of The Monkey Tavern Deals
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Top deal for the United States! 👍
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3% discount
GAMEGATOR
$ 2.02
$ 1.96
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7% discount
GAMEGATOR
$ 2.94
$ 2.73
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3% cashback
GAMEGATOR
$ 2.84
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Global
$ 9.99
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Global
$ 9.99
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Global
$ 12.12
What is Heroes Of The Monkey Tavern about?
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny. Their fates, however, are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures.
It doesnt take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps. And if luck favours...you will discover secret passages sheltering legendary weapons and armour.
Dungeon exploration in grid-base movement Eight classes Three difficulty levels Two hours of intense music Static real-time fights 22 different enemies, including six bosses Numerous traps and secrets More than 100 unique items
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Compare 6 Heroes Of The Monkey Tavern deals:
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Heroes Of The Monkey Tavern Key
from $ 1.96
Reviews
As an indie developer of RPG games (Dead Age, Grotesque Tactics, Holy Avatar) I also like to play other Indie games. But my opinion is neutral. Heroes of the Monkey Tavern is an oldschool party dungeon crawler. In recent decades there have been few games of this kind reminiscent of Eye of the Beholder or Dungeon Master. The Monkey Tavern is one of the better representatives of this genre. Technically, from an indie point of view, what the only developer of the game has achieved is very successful. You can't praise it enough from the developer's point of view, it's a hell of a lot of work and for the fact that it's his debut, he makes quite a few mistakes. Graphically it looks good and stands out clearly from the indie mass. Music and sound technology have also become very atmospheric. Spielerisch one must make compared to the genre sizes a few cutbacks e. g. in the size, but became in any case a solid title. The malus in escape from an opponent is a design decision that makes the gameplay different from e. g. Legend of Grimrock. Not necessarily worsebecause here one does not constantly use the evasive tactics, but concentrates on the strokes. There are enough classes to get into the gameplay variably. And until my current game progress the labyrinths are varied. With many switches, little puzzles and traps, besides various neatly animated and pretty good-looking monsters. Recommendation to buy and I personally support small development studios!
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