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What is Hob about?
From the team that brought you Torchlight and Torchlight II comes Hob: a vibrant, suspenseful action-adventure game set on a stunning and brutal world in disarray. As players delve into the mysteries around them, they discover a planet in peril. Can it be mended, or will the world fall further into chaos?
WORDLESS NARRATIVE: Presented without text or dialogue, Hob's story is revealed as you explore the planet and interact with the strange lifeforms that inhabit it.
TRANSFORM THE WORLD by solving puzzles and repairing the planet. The landscape will change before your eyes, opening new areas to uncover and explore.
GRAPPLE, PUNCH, and WARP through the world! Use your mechanical glove-arm abilities for traversal as well as combat.
ADVENTURE in an open world, explore ruins, befriend sprites, and battle the rogue creatures that threaten their extinction.
What a lovely, beautiful game, with a unique flow, where pure movement is simply fun, with a satisfying, simple but versatile combat system, the real hero of which is the game world, which is the actual progression. But from the front:The game in charmingly simple but very beautiful cell shading graphic style, which it does very well, reminds of Zelda, it's about exploring a world, moving in it in a slightly isometric angle, with jumping, climbing and running, but also fighting against sporadic opponents. Action-Adventure-Jump n' run probably hits the genre mix best. The star is as called the game world, which changes and reassembles itself again and again by interaction of the player, thereby a mixture from nature and machine represents picture picture picture Dadurch result new ways by the world and the progression is defined by just these new platforms, in addition, finally attainable abbreviations, whereby it gives also distributed over the whole game world fast journey pneumatic tube stations. Besides the things needed for progress, you can also find many secrets that improve your weapon, give more life and endurance energy or give you upgrade points to unlock more abilities, which are not necessary for playing through, but make it easier and the urge to discover in the game is strong anyway. Because the movement through the world is simply fun, the running, the climbing, the jumping, the discovering, the trying out of new ways. But here comes the only criticism I have seriously, the precise alignment of the jumps in 3D space is sometimes a bit difficult, the alignment of the character is not always 100% visible. Since the distances back from spawn points are always short, however, this is not very critical. Fighting against sporadically occurring enemies (which remain missing after defeating the opponent group once) is fun, the fighting system works smoothly and despite all simplicity (there is only one sword strike, a rash and an evasive role) there is a lot of variety, especially because there are different enemies that require very different tactics:Generally, one of the most beautiful game experiences of the year, because it simply develops a unique flow, not very demanding but satisfying, it is one of those games where playing is simply satisfying, which is also due to many nice details (animations, sound scenery, etc. ). ) and which is full of little kindnesses, like that the respawn animations are always a bit different